Plots
Below, you will find each of the seven Plots I've developed, with an outline as to basically how they work. Under each summary there is a "Required Components" list. That is the list for that Plot specifically. Every Plot also requires the following:
Game Box
Game Rules
Character Cards (1 per player)
Character Items (3 per character)
Wormhole tokens (10)
Plot Tokens (70) - not every Plot requires the full amount
HP Tokens (10 per player)
10-sided dice (1 per player)
Pawns (1 per player)
Consumable Item cards
Player Reference cards (1 per player)
Side Quest cards
*optional: Side Quest Items (some Side Quests give unique item rewards)
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Note: Some maps below are labelled (London and USA). These maps are identical in each Plot that uses them, so producing those Plots would only require one copy each of those maps and location cards.
Once and Future
The story of King Arthur Pendragon
Start as a humble squire in Sir Ector's Realm, sent to fetch your older brother (Sir Kay)'s equipment from wherever he left it in a fit of rage. Once you find everything, all characters try, at a tournament, to pull the Sword in the Stone from its, well, stone.
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Once a character has successfully pulled the sword and been named king of Britain, play continues to the next map: Britain. Arriving there, you find that your sword broke in a battle with some Picts and now you need a new one. There's a prophecy that you will find the sword you need in the lake of Avalon. You need only to find this lake (which uses a different "finding" mechanic from Sir Kay's equipment, as the lake of Avalon is mystical and cannot be found by normal means).
The character who finds the lake of Avalon gains the sword Excalibur, and play continues to the next map, Camelot, where characters are readying themselves for a tournament against the Black Knight.
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Black Knight defeated, we approach the end of our story and make our way to the field of Camlann, where Mordred awaits. Characters amass an army along the way, to fight Mordred's troops, and then enter a tournament with Mordred, which is similar to the tournament with the Black Knight, but harder.
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Whether Mordred is defeated or the characters are, the game ends here, and players may either celebrate their victory or plot their revenge.
Required Components
1 Story Book
4 Maps
60 Location cards
1 Card Board
18 Card Board cards
36 Plot Item cards
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High Stakes
A story of Dracula
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This game starts near the end of Jonathan Harker's time in Dracula's castle, namely "the escape." Characters try to finish up their business with Lord Dracula, make their way out of his castle, and get back to the western side of continental Europe.
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Once safely home in London, there are some errands to attend to (buying things, questioning people, breaking and entering, destruction of property, etc.) before the characters can go back out on the road. Then, back on the Europe map, it's a race against time to catch Dracula before he returns home. Anyone lucky (?) enough to catch up to him enter a fight to the death.
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If Dracula is killed, the game is won. If not, grab new characters (or the same ones, they can walk it off) and try again!
Required Components
1 Story Book
2 Maps (London)
30 Location cards
12 Plot Item cards
Tour du Monde
Racing Around the World in 80 Days
Start in London. End in London. See a fair bit of the world in between. This plot operates differently than the others in that the gold your characters earn is not just spare change, but needed to keep going. So, doing side quests to earn more gold is more important than ever, but do you have time?
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Characters travel from London to India, where they will likely encounter some unforeseen circumstances, but don't worry, they can pay their way through them.
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Arriving in Hong Kong, the characters may have noticed they've picked up a tag-along who's trying to find her way home. The characters, out of the kindness of their hearts, help her find her way home again.
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Once finished in Hong Kong, it's time to trek across the wild and untamed United States of America to get to New York, where you can catch your ship home. The only question remaining is: were you fast enough?
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Please note: there are, unfortunately, some anti-Native-American, and anti-Indian (and basically anti-anyone-who's-not-British) sentiments present in the original book. Those were minimized for the purposes of the game, and do not reflect the game designer's personal beliefs or opinions in any way.
Required Components
1 Story Book
4 Maps (London, USA)
60 Location cards
1 Card Board
18 Card Board cards
Rache
A Sherlock Holmes mystery
In this COMPETITIVE plot, characters play against each other looking for clues to solve the mystery behind A Study in Scarlet. Starting in London, in the role (but not necessarily character) of Sherlock Holmes, you get a call to a house in Brixton.
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Investigating the house, characters gather clues, but try to do so faster than others to cut them off. After all, Sherlock Holmes might let Scotland Yard say they solved the case, but he doesn't expect them to actually be of assistance.
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Characters then retrace the steps of their victim, starting in Salt Lake City, Utah and heading east to New York to come back home.
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Finally, in London again, they put the final pieces together and compare scores at Scotland Yard.
Required Components
1 Story Book
3 Maps (London, USA)
45 Location cards
Remote Nations of the World
First discovered by Gulliver in his travels
Characters travel to a bunch of bizarre places and do a lot of weird things!
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More specifically, characters start tied down to the beach in Lilliput where they must free themselves. They stay with the Lilliputians for a while, and then things go south, so they find a boat and escape.
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They then find themselves on Brobdingnag, where they are the tiny people, which is all well and good, until things go south and they need to escape.
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Next, they find themselves on Laputa, one of five nearby islands. They learn a lot from Laputa, as well as Balnibarbi, Glubbdubdrib, Lugnagg, and Japan, but then things go south and it's time to escape.
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Finally, landing on Houyhnhnm, they find the most cultured of people and gain wonderful insights, but they overstay their welcome, and, you guessed it, things go south. Time to build a boat, escape, and never go sailing again.
Required Components
1 Story Book
4 Maps
60 Location cards
1 Card Board
9 Card Board cards
Homer's Adventures
A modern interpretation of Homer's Iliad & Odyssey
Start on the battlefield of the Trojan War. Not that you care who wins the war, but you've heard that this is a great place to see the famous Greek gods in action.
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Once you've seen your fill, follow in Odysseus' footsteps...or, boat trail?... and meander your way all over the Mediterranean Sea on your way home.
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Finally reaching home (some years later), you find that your spouse may have possibly thought you died, and might just maybe have an entire island full of suitors intent on spending your hard-earned wealth. Deal with that messy scene, and you can call it a day.
Required Components
1 Story Book
3 Maps
45 Location cards
2 Plot Item cards
The Ring Bearer
As inspired by The Lord of the Rings
NOTE: THIS IS THE ONLY PLOT FOR A WORK NOT IN THE PUBLIC DOMAIN. It's the very first one I did, so it does exist but I'm not expecting it to get published any time soon.
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Frodo and Bilbo Baggins have vanished, so Gandalf the Grey tasks you with destroying the One Ring. Characters must first equip themselves for their journey, finding things in Bag End.
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Moving on to Rivendell, the characters must convince the council of elves that they are up to the task ahead. To do this, each character must go in front of the elves and pass a stat check in their worst stat. (Don't worry, there are items to help with this.)
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Having successfully persuaded the elves, characters move on to Rohan, where they find themselves getting attacked by orcs. Characters must make their way across the map, fighting off orcs every turn. Deviating from the shortest path will grant them opportunities for strong bonuses as a payoff for having to fight more orcs.
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Next, the characters have to make their way into Mordor, either using force at the Black Gate, or finding the secret entrance and sneaking past Shelob. Once inside, the characters must distract Sauron and attempt to destroy the ring. Assuming they succeed, the game is now won.